I’m very happy to introduce to you guys “FFS // Rhythmic Convolutions” which is a collection of brand new Impulse Responses I specifically designed for the processing of rhythmic elements and instruments like drum machines, real drums and percussions, beat boxing and in general instruments that have a percussive quality.
This is a set of 200 Impulse Responses that I made from organic sounding sources and materials like metal, glass, paper, rubber, wood, water, etc.. organized into 10 sonic themes, that can also be mixed together to create hybrid sounding results.
1. “1905“, created from dismantled pianos, played with a variety of techniques and objects.
2. “Chaos Theory“, created from random events, background noises, air, wind.
3. “Electrical“, created from the interaction and processing of electric and electromagnetic interferences.
4. “Grains“, created from motions and contacts with barley, rice, sugar, red pepper and sand.
5. “LiquidGlass“, created from the manipulation of water and contacts with glass recipients.
6. “Metalsmith“, created from the manipulation of several metallic sources and custom built instruments.
7. “Minerals“, created from the manipulation of stones, pebbles, bricks, tiles and cement.
8. “PaperMaker“, created from the manipulation of paper, cardboard, magazines and books.
9. “RubberMan“, created from the manipulation and processing of rubber, plastic, elastic sources and custom built instruments.
10. “Woodland“, created from the manipulation and interaction with wood sources and surfaces, logs, boards, trees and twigs.
On Create Digital Music by Peter Kirn
On Synthtopia by James Lewin
On Sonic State by Nick Batt (video interview)
Q: Is this a sample library, a virtual instrument or a plugin? A: None of the above, this is a collection of Impulse Responses (audio files), intended to be used inside a third-party convolution engine software or plugin, to process incoming audio.
Q: Got it, so these are just reverbs that I can load into my convolution plugin? A: Although these Impulse Responses are intended to work inside a convolution engine, they don’t function as traditional reverbs, they instead process the incoming sounds in a different way. Please take a look at the video demo on top of this page to better understand the concept.
Q: Are the rhythmic parts/loops you’re using in the video demo part of the product? A: No, those are just for the purpose of the demo, they’re not included.
Q: Do I need to use Ableton Live? I use a different DAW. A: Not necessarily, although I prefer using Live for this kind of real-time processing you can use other DAWs that offer similar functionalities.
Q: Do you recommend any specific convolution engine? I hear that ________ is great. A: Like your choice of DAW, you’re free to use the convolution engine you prefer, and the one that is compatible with your system. If you intend to use several instances at once like I’m doing in my video demo, I would suggest using one that has low latency and low CPU usage.
Q: From your video demo it seems that those Impulse Responses are working right at the tempo you’re using, but what if I want to use a different tempo for my tracks? A: Several convolution engines offer the ability to change the pitch of the Impulse Response or to time-stretch it. By changing those parameters you’ll be able to adjust how the Impulse Responses fit in your track.
Q: In your video demo you mentioned “Rhythmic Processing” and “Convolution Processing”, what are those? A: Those are the first two advanced sound design tutorials I released in my new series “Feedforward Sounds”, they explain in detail an advanced sound design technique each. You can find them here: FFS 01 // Rhythmic Processing and FFS 02 // Convolution Processing.
Q: I make music for films, TV, video games, music libraries and trailers, can I use these Impulse Responses to process sounds for a score or piece? A: Yes.
Q: I am a performing artist/soloist, can I use these Impulse Responses to process sounds during my concerts? A: Yes.
Q: I make SFX for films, TV, video games, libraries and trailers, can I use these Impulse Responses to process sounds for a film or project? A: You would need to obtain a separate license in order to do that, because it’s a non-musical use.
Q: I make sample libraries, samples for virtual instruments and custom sound design libraries for clients, can I use these Impulse Responses to process sounds and create samples or a library for distribution? A: No, “Rhythmic Convolutions” is a sample-based product based on copyrighted sound recordings, and using it to generate another sample-based “derivative product” is not one of the allowed usages.
Q: I’m a teacher and I would like to share your work with my students, can I load these Impulse Responses on the computers in my class? A: Thank you for your interest, in order to do that you need to obtain a multi-user License, please write at: email@example.com
Q: I own a production company/studio where several composers are employed, can I buy one copy and share it with all of them?A: Thank you for your interest, in order to do that you need to obtain a multi-user License, please write at: firstname.lastname@example.org
Q: I need to reduce the CPU usage and I would like to export the material I’m processing as samples or loops, maybe use them in a different DAW, can I do that? A: Yes, as long as you keep these exported samples or loops for yourself and don’t distribute them to anyone else.
Q: I’m working on a project but I’m not sure if it falls into the category of music or sound design/SFX, what should I do? A: Please email at: email@example.com if you’re not sure about the allowed usage.
Q: Do I need to credit you when I use this product? A: You don’t have to, but if you feel like “Rhythmic Convolutions” made a difference in your project it would be great to hear about it!
All trademarks and registered trademarks are the property of their respective owners.
Please note: This is a sample-based, royalty-free Product, if you’re familiar with this kind of products (sample libraries, sample-based virtual instruments, etc..) you already know that certain uses are allowed, others are not, others require additional licensing. These are the usages for “FFS // Rhythmic Convolutions”: Allowed: To use these Impulse Responses to process sounds in the context of a musical production. Requires additional licensing: To process sounds in the context of a non-musical production (e.g.: sound design for a major film or video game, user interface sounds). Not allowed: To use these Impulse Responses to generate sample-based “derivative work” such as sample libraries or other sample-based products intended for any type of distribution.
Some pictures inspired by the sonic themes